Each actor's default class and initial and maximum level can also be changed, as well as initial equipment, and the traits that they have. The sprites that are used by each actor, and the names of them of course, are the most common things to be changed in this way. However, these amounts have an upper limit, which can reach 5000 in RPG Maker 2003, but are lower in other RPG Maker programs, such as 2000 for most types in RPG Maker MV, or 999 in RPG Maker VX Ace.Īctors can be changed in many ways by using the database. This fixed amount can be changed in the database. Most sections are about items which have a fixed amount of kinds of that type of item. The database is separated into many sections, and the selection of sections are different for each release of RPG Maker. Scripts or plugins may also add an interface in the game that can be used to modify features of the plugin or script. Features added by scripts and plugins are usually not able to be modified by editing the database, and the scripts may need to be modified or the plugin parameters edited in order to customize features introduced by the plugin or script.
Pokémon Essentials does not use the database for battles as it has its own battle system that is drastically different from the basic RPG Maker XP battle system. For example, a game that does not use battle mechanics will likely not have a need for modification of the enemy or troop data found in game. In RPG Maker 95, the database does not exist, and its functions are separated into various tools such as "Character Editor", "Monster Editor", and "Item Editor".ĭatabase elements may become invalid depending on the scripts or plugins used in the game. This allows for easier design for traditional role-playing games. Settings in the database can be changed by the developer of the game. In RPG Maker 2000 and its successors, the database stores information on things like actors, enemies, tilesets, terms used in the game, and more. This should make the horse bigger and more realistic in terms of scale.The Actor tab in the RPG Maker MV database. That way, the event box won’t crop the sprite during the game. But when saving the file, you need to name it with a $ before the name, for example: “$horse”. Well, I have a cool solution for that too.įirst, you can take the “Nature” file I showed you in step 2, copy the horse sprites into another PNG and increase their size up to four times.
After all, the horse is almost the same size as the character, and the character does not even appear on the horse’s back when riding it. You may not be very satisfied with this solution yet. The common event we created forces the “horse” event on the map to always be where the player is, so when the player presses the action button again they can leave the horse, which becomes visible once more. When the player interacts with the “horse” event by pressing the action button, the event becomes invisible and the character “becomes” the vehicle, so the player can control its movements. It shows you there are three types of vehicle events that you can place in your game: a Boat, to navigate through shallow waters a Ship, to navigate through deep waters and an Airship, to navigate through the air. If you take a look at the System tab, in the Database menu, you will see, close to the top, the Vehicle Images section. I wanted to start by talking about the vehicle events. This tutorial is probably more useful to devs that are already familiar with how RPG Maker works, but if you still consider yourself a beginner regarding this engine, I’ll try to be as clear as I can so you don’t feel lost.ĭisclaimer: I am using the MV version of RPG Maker, so although the logic is very similar in all versions, I’m not sure if this tutorial will work the same way for VX, VX Ace or XP. In this series, I’ll try to show you some of those strange tricks I’ve learned through my experience with the engine.
Rpg maker mv vehicles software#
While it is true that many of those limitations can be overcome with the use of plugins, you can solve some of them with the vanilla version of the software through unusual ways. However, there are some results that developers cannot achieve organically through the many specific tools of the engine made by Kadokawa.
No one can deny that RPG Maker is a fantastic tool, perfect for anyone looking for an entry point into game development, or anyone wanting to make a 2D game with limited resources.