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- When will the new homeworld remastered fix mods mod#
- When will the new homeworld remastered fix mods Patch#
It’s very hard to pin down at the minute, but v0.30 should go some way towards helping, without crippling strikecraft. I’m still working on capital ship DPS/squishiness. As always, these aren’t by definition final figures, and are subject to feedback. In reality even with these changes these are still very deadly weapons against frigates, and they have lost no efficacy when fighting against other destroyers and cruisers. Even the HW2 Battlecruiser had the correct 50% damage versus frigate armour, whereas these boys were chewing up frigates as if they were made of tissue paper. These sound like very harsh changes, but they’re not. Likely to go back up if they aren’t beast-mode in testing, however. – Kadeshi Swarmers’ weapons tweaked down moderately. Penetration vs Medium Armour from 100% to 60%.
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These weren’t overperforming to the same scale as Heavy Cruisers, but were outputting roughly the health value of two whole assault frigates in damage per shot.
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– Taiidan and Kushan Destroyers Ions fixed. Penetration vs Medium Armour from 100% to 50% These were doing twice as much damage to frigates as they were meant to in the new engine. – Taiidan and Kushan Heavy Cruiser Ions fixed. (previous patches migrated to the Steam Workshop changelog area) – Countless other minor balance tweaks to both help improve gameplay and also restore Homeworld functionality – Homeworld Class Names implemented to Homeworld units – Player vs CPU/Multiplayer: New Unit Cap Presets: Enormous (167% of vanilla ‘Huge’) and Myriad (300% of vanilla ‘Huge’) for those who desire larger battles. – Campaign Fixes: Bentusi Tradeships player-repairable – Campaign Fixes: Kadeshi Multibeam Frigates now are significantly deadlier. – Campaign Fixes: Kadeshi Multibeam Frigates now spin. – Campaign Fixes: Kadeshi Swarmers now fast and deadly – Resource collectors will hunt further to continue extracting resources, insteading of sitting idle – Restored Missile Destroyer: longer range missiles can now hit their targets – including fighters – Restored Corvette circle-strafing behaviour from Homeworld to Homeworld-era corvettes – Bombers remain effectual, increased armour penetration vs frigates and capitals proportional to their extra health – Strikecraft more viable: Non-AA capital ship kinetics idiotic RNG accuracy nerfed Homeworld Remastered Collection v2.1 Steam (GM and More) 2019-Mar-17.
When will the new homeworld remastered fix mods Patch#
It includes the changes from Gearbox’s unfinished 2.205 Patch Preview, plus many addit. The Homeworld Remastered 2.3 Players Patch resolves many bugs, exploits, and balance issues from the 2.1 Patch. – Strikecraft more viable: Higher RoF with proportionally lower-damage: unscrews RNG system Steam Workshop: Homeworld Remastered Collection.
When will the new homeworld remastered fix mods mod#
– Strikecraft more viable: Homeworld 1 strikecraft price buffs This mod aims to restore the authentic feel to Homeworld 2 Remastered by replacing the redone Karan S'jet and Fleet Intelligence voiceovers with the voiceover. – Capital ships and frigates: universally more durable, less insta-death